Coding & Dev

  • Fixed-point math in C#, part 2

    Posted in Coding & Dev on Jan 24, 2017

    Taking a look at using operator overloading to implement simple arithmetic for our custom Fixed type - addition, subtraction, multiplication, and division.

  • Fixed-point math in C#, part 1

    Posted in Coding & Dev on Jan 15, 2017

    What fixed-point math is, how it works, why it's still useful even for some modern games, and how to implement it in C#.

  • Sparc-16: Devlog #1

    Posted in Coding & Dev on Jun 16, 2016

    This is a little side project I've had going for a while and I thought it was time to start sharing the progress I make on it and talk a little about what I've got and what I'm trying to accomplish. Sparc-16 is a platform and API for making retro games inspired by and designed to feel like consoles of the 16-bit era.

  • First Person Mesh Rendering in Unity 5.4

    Posted in Coding & Dev on May 01, 2016

    If you've worked with Unity long enough, you'll know quite well that, almost since the dawn of Unity itself, a problem has plagued Unity users to no end - how to properly render meshes in first person view.

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