Posted in Coding & Dev on Jan 24, 2017
Taking a look at using operator overloading to implement simple arithmetic for our custom Fixed type - addition, subtraction, multiplication, and division.
Posted in Coding & Dev on Jan 15, 2017
What fixed-point math is, how it works, why it's still useful even for some modern games, and how to implement it in C#.
Posted in Coding & Dev on Jun 16, 2016
This is a little side project I've had going for a while and I thought it was time to start sharing the progress I make on it and talk a little about what I've got and what I'm trying to accomplish. Sparc-16 is a platform and API for making retro games inspired by and designed to feel like consoles of the 16-bit era.
Posted in Uncategorized on May 15, 2016
So, I've set myself up with a brand new microphone. Previously, I was using a Blue Snowball microphone for all my recording needs. It has served me well, but my new setup is quite a step up in quality and convenience overall.
Posted in Coding & Dev on May 01, 2016
If you've worked with Unity long enough, you'll know quite well that, almost since the dawn of Unity itself, a problem has plagued Unity users to no end - how to properly render meshes in first person view.
Posted in Announcements on Mar 22, 2016
Goodbye, MoPho' Games. Hello, JetFist Games.